AI Insights · Timothy · April 2022
Top 5 Idler Games in Romania - Q1 2022 Performance Analysis
In Q1 2022, the top 5 idler games in Romania showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2022, the top 5 idler games in Romania demonstrated diverse performance metrics across downloads, revenue, and active users. Here’s a detailed analysis based on data from Sensor Tower.
Gold and Goblins: Idle Games from AppQuantum Publishing Ltd saw a steady revenue increase, peaking at approximately $1.6K in mid-February. Weekly downloads fluctuated, starting from 6.2K in late December and dropping to 1.1K by mid-March before rebounding to 3.9K at the end of the quarter. Active users also saw a decline from 18.8K to 7.9K, with a slight recovery to 10.5K by the end of March.
Idle Lumber Empire - Wood Game, also from AppQuantum Publishing Ltd, experienced a decline in weekly revenue from $1.7K in late December to around $468 by the end of March. Downloads showed a more dynamic pattern, initially dropping from 16.5K to 3.9K by late January, then fluctuating between 3.8K and 8.1K throughout the quarter. Active users similarly saw a decline from 21.5K to 9.3K, with a rise to 12.7K by the end of March.
DianDian Interactive Holding’s Idle Mafia had a steady but lower revenue stream, averaging around $600-$700 weekly, with a dip to $309 in late March. Downloads varied, starting at 210 and ending at 236, with a low of 50 in late January. Active users saw a decrease from 1.7K to around 1.3K by the end of the quarter, with minor fluctuations.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH maintained a stable weekly revenue, averaging around $600, with peaks at $824 and lows at $306. Downloads showed a high of 4K in late January, dropping to 1.5K by late March. Active users were relatively stable, starting at 25K and peaking at 33.2K in late January, eventually settling at around 25.8K by the end of March.
Hyper Hippo Publishing Ltd’s AdVenture Communist showed modest weekly revenue, averaging around $200-$300, with a peak of $446 in late December. Downloads were low, starting at 92 and peaking at 470 in mid-February. Active users saw an upward trend from 692 in late December to 1.1K by the end of March.
For more detailed insights and further analysis, visit Sensor Tower.